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Crusader kings 2 retinue
Crusader kings 2 retinue





  • MilitaryOrganizationTech is the Military Organization technology in the ruler's capital.
  • This applies to the top liege of the Palace, not the ruler of the province where it is built.
  • The Royal Palace Great Work gives 250, 500 and 750 retinue cap.
  • crusader kings 2 retinue

  • The Military Warehouse buildings in a patrician's Family Palace give 200, 400 and 600 retinue cap.
  • This applies to the owner of the trade post.
  • The Silk Road Trade Office building, built in Silk Road Trade Posts, gives 50, 100, and 150 retinue cap for each level.
  • This applies to the patrician that controls the trade post, not the ruler of the province where it is built.
  • Garrisons in a trade post give 20, 30 and 50 retinue cap at each level.
  • Training Grounds in a Castle give 20 cap per level.
  • BuildingBonus comes from specific buildings:.
  • RealmHoldings is the number of holdings in the realm.
  • Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors.
  • Retinue cap = (Rank * RealmHoldings + BuildingBonus) * (1 + 1.5 * MilitaryOrganizationTech) * (1 + UnreformedGermanicBonus) Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.

    crusader kings 2 retinue

  • 4.4 Tribal retinues for transition period between tribalism and feudalismĮach ruler can only have a retinue of a limited size, dependent on their retinue cap.






  • Crusader kings 2 retinue